Five forces analysis of video game console industry threat of substitutes: the main substitute for a video game console would be a personal computer they can both be used for playing different types of video games and be used for entertainment. Porter 5 forces analysis video game sector by joão pedro ferreira gravino 1 threat of substitute products or services consoles 521 sony vs microsoft 53. Analysis of future trends (4/5)• slowed growth of traditional game retailing and publishing-console game manufacturers will continue to decline in sales in both hardware and software-traditional retail game stores will gradually exit the market-gaming giants will produce their final console (8th generation) before going completely digital.
As i said, it's a strategic analysis of the consoles and handheld devices industry with nintendo and where it fits within that so it's a hardware dedicated video game platform that we're interested in understanding. Threat of substitutes: the main substitute for a video game console would be a personal computer they can both be used for playing different types of video games and be used for entertainment.
Let us take a look at video game producer electronic arts through the prism of porter's five forces the five forces model michael e porter, a harvard business school professor, developed the. Porter's five forces analysis — video game currently, there are three main home videogame consoles competing in the market, which are sony playstation 3, microsoft xbox 360 and nintendo wii. The video game industry is the economic sector involved with the development, marketing and sale of video games it encompasses numbers of job disciplines and employs a lot of people worldwide it includes video game consoles, game software, handheld devices, mobile games and online games.
In this analysis we will see how these five forces relate to the video game industry, how strong each force is, and answer the question of whether it is an attractive industry for sony to be in, in 2008. The video games industry includes the broader operations of all video games industries in the united states gaming consoles, games made for those consoles and games produced specifically for personal computers make up the retail segment.
Check out our entire database of free five forces reports or use our five forces generator to create your own remember, vote up video-game-console-industry's most important five forces statements remember, vote up video-game-console-industry's most important five forces statements. • porter's five forces model is an analysis tool that uses five industry forces to determine the intensity of competition in an industry and its profitability level • an attractive market place does not mean that all companies will enjoy similar success levels.
Also had 2285 million unit sales which included video games played on pcs and games played on video game consoles as well as handheld gadgets (thompson 2007) the. Current day video games market has consumers which use this channel as an expression of competitive ability transcending boundaries as well as serious arcade game championships participations this research analyzes the global video games industry in michael porter's five forces analysis.
Video game console industry analysis 5 industry life cycle since the video game system industry has been around for a while it would be easy to assume it is in the maturity stage of the industry life cycle. Five forces analysis video gaming five forces analysis of the video game industry the five forces that drive industry competition, a model established by michael porter, are threat of substitution, threat of new entrants, bargaining power of suppliers, bargaining power of buyers, and intensity of rivalry. Wikiwealth's five forces analysis evaluates the five factors that determine industry competition add your input to 2005-video-game-console-competitive-environment's five forces template.